Essay Feedback

  • Acknowledge that Benjamin/ Baudrillard are outdated in writing – but still key to include
  • Katherine Hales – Simulation (going into game theory) – differently fetishizes the relationship between copy and original – know why it is and isn’t relevant
  • Work- think about how titles might prompt certain types of engagement – Ryan Gander + Damien Hirst (poetic titles) – works accumulate as a body – Question in a title? – viewer asking a question with the work
  • Hockney Pools (photos) – chair – almost cubish engagement with objects – translating 2d into 3d – about doing something different that allows us to re-engage or reimagine (i.e. an object)
  • Think about this relationship with banality and everyday in work with writing
  • Write about informing practice in essay – demonstrating relevance of essay and practice – personal engagement – i.e. ‘this question is something I am tackling in my own practice….’ Connecting the focus of the essay to the focus of my practise.
  • Mobilise quotes more – sharpen thinking against quotes – uncanny valley not strongest point – could have enhanced through example – make sure explain enough – this is significant because… (resolve thinking)
  • Avoid ‘man’ – sexist language – think about who I’m referencing ‘he argues’ – be clear not talking about the wrong person
  • My work’s relevance to the temporality of now

– Think of a better way to define the inauthentic copy / gesturing towards the real (loaded words)

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Breeze (The Feelies)

Breeze (Love Scene on a Bear Skin Rug)

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-Pulling and distorting the image as if it is a physical object – relating to Steyerl’s ideas in A Thing Like You and Me

– Using a digital gesture to simulate the more natural movement of grass in the breeze/ hair blowing.

How to define this relationship with Authenticity (problematic word) – poor simulation/ simulating a gesture?

Exhibiting the two videos together draws parallels between the varying degrees of authenticity/ real and constructed imagery in the works – both videos aim to simulate an idea (the mundane notion of grass being blown in the wind) yet the interplay between the natural and digital worlds is embodied in the evocative gestures that signify a familiar yet distorted reality.

These parallels relate to language and perception, the work is about the act of reading and signifying.

Hair

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  • Playing with blow drying hair – suggestive of grass moving?
  • Parallels between the initial image of layered grass and hair – image evocative of hair
  • Blur of hair moving quickly distorts the hair as if digitally

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  • Using Cinema 4D to change the perspective of the video – wrapping object in a moving image (further explore this idea)
  • Distorting the viewer’s perception of the hair develops the suggestion of a grassy landscape
  • How can I use digital software to move the image of grass in a way that is suggestive of this movement?

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  • Isolated area of distorted grass – interest in stretching the image – playing with the image as an object
  • Image gestural – suggestive of movement whilst being still
  • Abstraction feels quite painterly
  • Gesturing towards the real/ an idea/ concept (moving grass)
  • Print?
  • Digital elements distorting nature/ the image – playing with a representation of the real as opposed to nature itself.
  • Ideas about manipulating/ constructing nature
  • Image appears quite hairlike

 

 

  • Playing with using digital gestures towards the idea of moving grass/ living nature
  • A poor reproduction of breathing movement?
  • Movement too boring – not clear enough
  • Abstract forms more interesting?
  • Image too abstracted?

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  • Playing with moving the image itself to suggest movement of the represented grass
  • Too boring
  • Like a conveyor belt

 

Video moves too quickly but play around with sharper more abstract movements? – Shape growing/ moving? Create wave in c4d?

  • Purposefully clumsy attempt to move grass digitally as opposed to attempting to copy nature exactly – embrace clunky and robotic movements and exaggerate?

 

notes